Thea Material Library

Thea Render is a state-of-the-art Biased, Unbiased and GPU renderer with a rich set of innovative features, a powerful material system and its own advanced studio, all-in-one. With a large online community and ever expanding library of materials, implementing this software into your jewelry process is well worth it. Sketchup Materials are collection of texture for your model.It is essential paints that have a color. Sketchup Material Library contains different wood texture, wall texture, sand texture and metal texture.

Hi guys, just purchased TheaRender a few weeks ago but I cant seem to post on their forum (cant find the new post icon!) so thought I would ask here. I havent really gotten around to playing with the software yet, but yesterday used the material editor to start making some that I will use the most often, usually brickwork. My materials looked great in the editor especially with displacement, but when I exported a simple box & ground plane from sketchup and opened up Thea and applied the materials I had made, they are not rendering correctly at all. The displacement scale seem to be completely wrong. Am I missing something really obvious here?

MaterialThea

I'm guessing the scale of the texture in Sketchup determines the scale of the texture in Thea, so I just dont understand why the displacement of the texture should be completely wrong? Any ideas from any Thearender users? 'NewTopic' button should do the trick. Sounds like UV mapping is not done in SU.

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Use the texture that you are using for your own material also in SU (in SU import bitmap as texture). Apply and scale texture SU and (then use SU2Thea to apply your material from Thea library) export to Thea. Now if you apply material with same texture (if not already applied with SU2Thea), everything should be in correct scale. Sorry, don't quite understand the issue with displacement sale, do you meant the height?

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You give that in centimeters. Maybe a example of your issue in Thea forums is needed. I'd recommend to continue there. I think I'm basically doing exactly as you posted notareal, applying the texture from my Thea material folder into sketchup then exporting to Thearender. For some reason the displacement map looks as if it is about 5 times too large once imported into Thea.

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So for example displacement on my brickwork should occur every 75mm (or 7.5cm in Thea) but it is showing at something like every 375mm, i.e. Every 5th brick course. So the displaced grass that looked fine in the material editor also looks crazy within Thea after exporting from SU, the displacement is far too large. I'm not sure why the scaling of the displacement seems to be ignoring the mapping of the diffuse texture. I dont see those 'New Topic' icons, I knew they had to be there but for some reason they are not showing for me, must be my browser problem. I'll try my other machine later, thanks.

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